Gamification : A new approach for employee onboarding.

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As digitalization keeps evolving and in a manner have started taking control over the workplace, onboarding programs are moving ceaselessly from traditional data over-burden to approaches like virtual reality training, gamification, simulations, and many more ways that spread out data throughout some period. As we all know, employee onboarding is a vital process of getting new hires into the fold by providing them with all the rational training and providing with the tools which will get them ahead and be successful. Truth be told, a very much planned onboarding program has appeared to build consistency standards and increase profitability levels at a much faster pace.

At times, people misunderstand the actual meaning of gamification, it is about taking components from computer games to make an interactive, hands-on training module. An effective gamified measure comprises connecting business objectives with advancement, continuous criticism, progress following, accomplishments and rewards, and consummately timing the conveyance of data to forestall data over-burden. Probably the best illustration of gamification in regular day to day existence is the utilization of loyalty points just like how it is at any retail store. In employee onboarding training, such elements make the employees learn at a fast pace and finish the course on time with effective results. 

How gamification can be implied easily, here are a few tips/points:

  • Virtual tour
    New employees have to know what the organization is about, the goals and objectives, how working takes place. Quite possibly the best approach to develop it is by exhibiting the organization’s set of experiences and culture. Employees will see the internal activities and how it’s become large in the long term and the one who feels an association with the organization is bound to stay. They will likewise be compelling brand delegates for your clients and customers, which means expanded benefits.
  • Quests
    Using gamification quests is another fabulous method to improve new employee onboarding inside the organization. The thought behind it is that they can be applied to any training aspect. Exploring from the underlying issue to sorting it out and lastly solving it whole, has its rush. This is a typical strategy used to build their commitment and retention.
  • Progress and rewards
    From the earliest starting point, any little accomplishments that employees achieve has to be rewarded. Rewarding for the completion of training doesn’t propel employees to push more earnestly during the onboarding stage. What works anyway is to reward them all through the onboarding training period so they feel valuable to the organization. And while the training is ongoing, the management can track one’s progress and evaluate based on the same. 
New employee onboarding is a chance to make an extraordinary first encounter for fresh recruits and set out a guide that guarantees long haul achievement. Gamification can likewise help empower consistent learning and commitment by making the training program all the more intriguing, giving better occasions to communicate with new employees and review their performance and give feedback. The correct training program won’t just enormously improve maintenance and efficiency yet also cut down turnover costs as well.

At Indusgeeks, we create high fidelity learning/training simulations specific to your needs and work with you to ensure that the outcome of your program is higher. Our solutions are available on desktop, mobile, tablet, and browser-based, making it accessible anywhere and everywhere. #MakeanImpact

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What Distinguishes Robust Virtual Classrooms?

eLearning Learning What Distinguishes Robust Virtual Classrooms?

Without face-to-face contact, it can be challenging for a trainer to engage learners. A robust virtual classroom platform has tools that effectively nurture and support engagement, giving the facilitator a variety of viable options to involve participants.

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The ability for a trainer to appear on a webcam and share his or her screen with viewers is basic to all virtual classroom platforms, however that can quickly become stale. True learning requires interactivity. Industry experts note that engagement is the key to effectiveness, and to engage participants, a full set of features and options is a must. To them, the platforms that stand out are those that include chat, annotation, polling, breakouts, and feedback, among other features.

A facilitator can build interactivity by having participants raise their hands, answer questions in a chat box, respond to polls, and take short quizzes. They can enable authentic communication among workers in different departments and/or geographic locations. They can foster collaboration among co-workers by assigning them to smaller breakout rooms where they can complete assignments together, and then regroup everyone to wrap up and share insights.

Top-of-the line virtual training platforms enable facilitators to more easily read “non-verbal” communication cues in a digital environment, allowing them to gauge how a session is progressing and who might need some extra attention They can leverage platform features to learn who raised their hand, how many people participated in a chat, or who added ideas on a shared whiteboard. This helps the trainer establish meaningful connection with participants, better understand their perspectives, and gain insight as to whether everyone is absorbing the training material.

Finally, a top-of-the-line virtual training solution is designed to make the trainer’s job easier. Facilitators would rather steer clear of software that presents hassles or is difficult to use. The best virtual training solutions are designed with options that streamline course presentation. One example is persistent session rooms, which allows trainers to set up their room(s) in advance. By activating this feature, they can reuse the session room each time they run that same course, which saves a lot of prep time.

Customizable Controls

Sophisticated virtual training platforms allow trainers to control the level of participant activity in their virtual classrooms. Some think this is unnecessary. They caution that disabling the chat function “because it’s distracting” is counterproductive; trainers should actually actively encourage chats and discussion.

Yet there are certainly instances when a facilitator may want or need to do so. Although chat tools are important for engagement, people sometimes use them for backchannel conversations that are not relevant. Facilitators can establish ground rules and suggest that participants use a private chat for offtopic messaging and troubleshooting, however, they may value the option of disabling group chat during certain sessions.

There are other legitimate reasons trainers might want to control participant activity in a robust virtual classroom. Network latency can create delays, and overlapping audio can make it difficult for participants to understand what is being said. A facilitator may request that participants keep their microphones muted when they are not talking, however oftentimes not everyone complies. Having the ability to systematically mute all participants can improve the audio quality of a presentation.

Barring participant activity may also be desirable when a company is delivering a large scale learning event or webinar to hundreds (or perhaps thousands) of listeners. In such cases, it can be overwhelming if everyone is engaging in separate chat conversations.

Chat and audio are not the only functions that a facilitator might want to control. Some virtual trainers might want to filter certain activities. For example: In a large virtual classroom, asking all participants to do an annotation exercise can become unwieldy. In a robust virtual classroom, the trainer could ask only those participants whose birthdays fall in the month of August, for example, to annotate their reactions on a slide.

Security And Privacy

In the early days of the pandemic, a popular online meeting platform fell victim to insidious hacking where interlopers infiltrated business meetings and took over the screen with inappropriate material. The platform addressed the problem by adding features such as password protection and waiting rooms that organizations could deploy in order to control access and refuse entry to unwelcome visitors.

Similar security and privacy considerations exist in virtual training platforms. Sensitive corporate data or planned rollouts that the company wants to keep secret could be copied or stolen during virtual training sessions. The best virtual training platforms have measures in place to protect against such disasters.

Legally and ethically, learning environments should be safe spaces. Participants must be able to speak freely and share stories without worrying about sabotage. While not all sessions require top-level security, trainers can protect their virtual classrooms from malicious intruders by making sure their platforms have state-of-the-art security and privacy features in place.


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Adobe Flash is Officially Dead After 25 Years With Content Blocked Starting Today

MacRumors : Mac News and Rumors Adobe Flash is Officially Dead After 25 Years With Content Blocked Starting Today

A few weeks ago, Adobe dropped support for Flash Player and continued to strongly recommend that all users immediately uninstall the browser plugin for security reasons. And starting today, Adobe has gone one step further and blocked Flash content entirely.

When a user attempts to load a Flash game or content in a browser such as Chrome, the content now fails to load and instead displays a small banner that leads to the Flash end-of-life page on Adobe’s website. While this day has long been coming, with many browsers disabling Flash by default years ago, it is officially the end of a 25-year era for Flash, first introduced by Macromedia in 1996 and acquired by Adobe in 2005.

« Since Adobe will no longer be supporting Flash Player after December 31, 2020 and Adobe will block Flash content from running in Flash Player beginning January 12, 2021, Adobe strongly recommends all users immediately uninstall Flash Player to help protect their systems, » the page reads. Adobe has instructions for uninstalling Flash on Mac, but note that Apple removed support for Flash outright in Safari 14 last year.

Adobe first announced its plans to discontinue Flash in 2017. « Open standards such as HTML5, WebGL, and WebAssembly have continually matured over the years and serve as viable alternatives for Flash content, » the company explained.

Adobe does not intend to issue Flash Player updates or security patches any longer, so it is recommended that users uninstall the plugin.

Over the years, Flash had an infamous reputation due to numerous security vulnerabilities that exposed Mac and PC users to malware and other risks, forcing vendors like Microsoft and Apple to work tirelessly to keep up with security fixes.

Apple’s co-founder and former CEO Steve Jobs offered his « Thoughts on Flash » in a 2010 open letter, criticizing Adobe’s software for its poor reliability, security, and performance. Jobs also said that Apple « cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers. »

Flash’s discontinuation should not heavily impact most users since many popular browsers have already moved away from the plugin. Additionally, iPhone and iPad users are not affected by the change, as iOS and iPadOS have never supported Flash.

This article, « Adobe Flash is Officially Dead After 25 Years With Content Blocked Starting Today » first appeared on

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